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PERRY RHODAN - Level Design

Facing the problem of computer compatibilities and expectations of adventure game players of having 2D or 2.5D World, we have rebuilt our Engine to support complex Z-Buffer layers, working together with real-time Light and Shadows and enhanced the real-time shaders in order to create high-quality 3D characters which fit seamlessly into the pre-rendered backgrounds and matte-paintings.
The upper image shows a very detailed matte-painting: like in movies, these backdrops are moving behind the main scene (we call it stage) while scrolling the screen, creating a nice illusion of 3D depth (composed image in realtime game is shown below).

Perry Rhodan Game relies heavily on layered screens of 3D graphics, realtime characters and background matte-paintings. This allows 3D worlds to look sharp, detailed and gives artist the complete control over lights, shadows and color moods to create movie-like environments.

PERRY RHODAN - Concept & Style

"Perry Rhodan - The Adventure" was designed by a creative team of concept and matte-painting artists. The main task was to create movie-like environments and fancy looking characters that correspond to both Perryversum Style and modern game design.
More than 120 movie-like scenes with over 250 camera shots were created using various techiques in order to achieve optimal visual depth and gameplay: parallax screens, secondary and tertiary realtime animations, particle effects and dynamic lights give the authentic feel of time and place that the weird worlds of Perryversum have been giving to readers for decades.
One of the most important aspects in the creation of the game was the defining a perfect mix between the old school look of 60th year old Space Opera and the modern 3D Game design. We have created over 1000 Images showing the impossible worlds, lost planets, starship cruisers and over 60 high-detailed characters of several races, robots and mutants.

"Perry-Rhodan - the Adventure" is one of the rare games that comes with over 20 minutes of rendered CG cinematics. They do not only reward player for his achievements, but also illustrate events that would be impossible to show as ingame cinematics.

Game's musical background has been composed by film music composers building a full length CD of orchestral soundtrack. This game is taking you through 6 science-fiction locations, with over 16 hours of playtime packed with riddles, conversations, detective investigations and logical puzzles!

The game was at the beguining designed by concept Artists Jelea Kevic and Daniel Igarza with few hunderd of detailed drawings and paintings.



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