PERRY RHODAN - Character Design
The Queen of the CG art, The Character Design, has been one of the toughest challenges: designing over 75 3D characters. Most of them were real-time actors, and almost all of them needed to be made ready for high resolution rendering for various purposes (Press, billboards, TV etc). |  Igor Posavec, Antoan Simic: "Working with geometries counting over 8 Million polygons produced easily almost half a terrabyte of data. 2 external Hard-disks were doing hot-swaps non stop to ensure backups in case technology decides to stick the knife in our back." | PERRY RHODAN - In-Game Character
| PERRY RHODAN - Concept & Style
"Perry Rhodan - The Adventure" was designed by our creative team of concept and matte-painting artists. The main task was to create cinematic envirnoments and fancy looking characters that correspond to both Perryversum Style and modern game design. More than 120 movie-like scenes with over 250 shots were created in various techiques in order to achive the striking visual depth and gameplay: parallax, secondary and tertiary background real-time animations, particle effects and dynamic lights create the feeling of authentic 'time and place' of the amazing Perry Rhodan Universe. One of the most important aspects in the creation of the game was the defining a perfect mix between the old school look of 60th year old Space Opera and the modern 3D Game design. We have created over 1000 Images showing the impossible worlds, lost planets, starship cruisers and over 60 high-detailed characters of several races, robots and mutants. "Perry-Rhodan - the Adventure" is one of the rare games that comes with over 20 minutes of rendered CG cinematics. They do not only reward player for his achievements, but also illustrate events that would be impossible to show as ingame cinematics.
|  The game was at the beguining designed by concept Artists Jelea Kevic and Daniel Igarza with few hunderd of detailed drawings and paintings. | |      |
|