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We have just released a new software technology for best image interchange between 3d applications and Adobe Photoshop: Exr-IO. Exr-IO is an Adobe Photoshop plugin that loads and saves OpenEXR images. It is a robust and exact solution for dealing with multi-layer EXR pictures: Exr-IO loads all image channels from OpenEXR files into separate Photoshop layers, while preserving exact values, transparencies and dimensions. Exr-IO supports all latest OpenEXR standards and specifications. Homepage and free download: Exr-IO Advantages of Exr-IO compositing For years Photoshop artists have envied those doing professional compositing in Fusion and Nuke. The Photoshop handicap of not being able to extract the individual layers, high quality details and bit depths from EXR files was an everlasting fog of war in the workflow. With Exr-IO artists now have limitless access to all image channels coming from the 3D department or special camera formats. Exr-IO Features Exr-IO supports all OpenEXR features and provides workflow optimizations for Photoshop: • Open and save all channels of the OpenEXR file • Support for Photoshop layer features like blending and opacity • Deep data sample import • Accurate support for chromaticities and color formats • Support for OpenEXR display window specification • Extensive load and save options • Adobe Photoshop 32 and 64 bit versions support (Windows) • Free of Charge Free download: http://www.exr-io.com Video...

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3d-io is ready to announce the next version of Spotmask! Spotmask is a plugin for Autodesk 3ds Max that renders additional precision render elements in mental ray: •World Position Pass (scene location information) •UVW Pass (texture mapping information) •Normal Pass (surface normal data) •Velocity Pass (velocity pass for motion blur post effects) •Curvature Pass (convex and concave output) •Depth Pass (depth shader) These advanced output passes allow 3d artists to make flexible adjustments to their images and animations during post processing and compositing. Spotmask is a lightning fast and easy to use solution for the requirements of serious image and video composition workflows.   Visit the Spotmask Homepage for more details:...

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An absolute must for all VFX fans and professionals – the “FMX 2015” opens it doors and we will be there on Tuesday 05th May, 2015 at 11:00 h. During the event we will present at Autodesk Inc booth  an unique technology and design presentation about creating, correct exporting and post-processing different pixel data from 3d software in post-production: Deep 3d – Pixels in Space Igor Posavec & Christian Kandler(3d-io games & video production GmbH) at Autodesk Inc. Booth Tuesday, May 05, List-Saal: Turm B, 11:00 – 12:00 “3d is good, post-processing is better”, Lenin would remark today. Advanced image manipulation requires additional data from the 3d scene. The fundamental complexity of deep compositing, gamma and render elements trouble many CG artists. Imagine a way to add exact and non-destructive motion blur, fog or DOF during 2d editing to save time and allow flexible correction passes.   Read the full Event details here: 3d-io at FMX 2015   About Igor Posavec Igor Posavec, CEO, 3d-io games & video production GmbH, www.3d-io.com Igor Posavec is an illustrious 3D designer, visual developer and lecturer for digital art and technology. His experience includes 20 years of design, game art and product design. In addition to his 3d art, he is an expert in the research of new visual forms and experiences as well as concepts for innovative 3d software tools. About Autodesk Autodesk, Inc., is a leader in 3D design, engineering and entertainment software. Customers across the manufacturing, architecture, building, construction, and media and entertainment industries—including the last 18 Academy Award winners for Best Visual Effects—use Autodesk software to design, visualize, and simulate their ideas before they’re ever built or created. From blockbuster visual effects and buildings that create their own energy to electric cars and the batteries that power them, the work of our 3D software customers is everywhere you...

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3d-io has just released a free upgrade to their one-click automatic UV unwrapping and packing solution for Autodesk 3ds Max and Maya: Unwrella 3. This major update comes parallel to the ever more growing popularity and usage of UV tile workflow in Mari, Zbrush, Mudbox and Modo. To meet the expectaions of texturing artists, 3d-io has leveled up Unwrella with a set of functions for optimal and fast UV tile creation workflow. + New UV tile creation process Unwrella 3 offers 3D Artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. + Compatibility with Autodesk 3ds Max 2015 and Autodesk Maya 2015 + New simplified web manageable licensing: Unwrella 3 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish. – Availability and system requirements Unwrella 3 is available now for Autodesk 3ds Max and Maya 2010 or above. The update is free for all registered Unwrella 2 users, a new licence costs € 149,-. Read more about the detailed Unwrella 3 feature list in the official Unwrella 3 news. Download Unwrella 3 here: http://www.unwrella.com/download/ About Unwrella The Unwrella unwrapping plug-in for Autodesk 3ds Max and Maya 2010, 2011, 2012, 2013, 2014 and 2015 is available for sale and as a freely downloadable trial version on its homepage: http://www.unwrella.com How to purchase Unwrella You can purchase Unwrella 3 directly here in 3d-plugin shop: 3ds Max Version or Maya Version Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. With automatic UV-Tile support, Unwrella allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like Mari, ZBrush or Mudbox. Unwrella is compatible with: 3ds Max 2015 3ds Max 2014 3ds Max 2013 3ds Max 2012 3ds Max 2011 3ds Max 2010 Maya 2015 Maya...

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d-io has just released UV-Packer 2.0, with new features and improvements, as well as compatibility to Autodesk 3ds Max 2015. What is new in UV-Packer 2? Key features of the new version: – UV-Packer 2 offers 3D Artists instant and optimal UV packing in self-customizable UV tile sets. Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. This is especially useful for Mari, Mudbox or ZBrush workflow. – Compatibility with Autodesk 3ds Max 2015. – New simplified web manageable licensing: UV-Packer 2 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish. What is UV-Packer? UV-Packer represents the perfection of simplicity and performance for uv map packing: it is a single click solution for packing all UV-Parts of your object in the best possible way. You no longer need to spend hours moving, rotating and scaling your maps in order to utilize the whole mapping area – UV-Packer does it for you in a second. Advantages of UV-Packer? In a vibrant and stressy job of a modern 3D artist there is nothing worse then losing time on repetitive and boring manual works. Just imagine how many more crazy artworks and awesome designs you could design if there were no such things like dragging, rotating and adjusting parameters which should be actually done by the machine. The designers and developers of 3d-io offer you herewith a small yet fast and exact utility to save hours and days of your work on UV Maps. UV-Packer does what you can’t: it calculates the perfect quadrature of your maps, scales them and put the pieces together in mathematically exact way no human would ever be able to process. UV-Packer not only moves and rotates your UV parts, it also takes the mesh surface area into account and scales the parts independently to provide a uniform pixel distribution. Your models will never again have different texture sizes and therefore varying amounts of texture quality on legs, arms and body textures, since UV-Packer keeps them all even.   About 3d-io 3d-io games & video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design & video production, digital content creation as well as in graphics and animation. We...

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