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Visit 3d-io at FMX 2015

Visit 3d-io at FMX 2015

An absolute must for all VFX fans and professionals – the “FMX 2015” opens it doors and we will be there on Tuesday 05th May, 2015 at 11:00 h. During the event we will present at Autodesk Inc booth  an unique technology and design presentation about creating, correct exporting and post-processing different pixel data from 3d software in post-production: Deep 3d – Pixels in Space Igor Posavec & Christian Kandler(3d-io games & video production GmbH) at Autodesk Inc. Booth Tuesday, May 05, List-Saal: Turm B, 11:00 – 12:00 “3d is good, post-processing is better”, Lenin would remark today. Advanced image manipulation requires additional data from the 3d scene. The fundamental complexity of deep compositing, gamma and render elements trouble many CG artists. Imagine a way to add exact and non-destructive motion blur, fog or DOF during 2d editing to save time and allow flexible correction passes.   Read the full Event details here: 3d-io at FMX 2015   About Igor Posavec Igor Posavec, CEO, 3d-io games & video production GmbH, www.3d-io.com Igor...

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Unwrella 3 ante portas!

Unwrella 3 ante portas!

3d-io has just released a free upgrade to their one-click automatic UV unwrapping and packing solution for Autodesk 3ds Max and Maya: Unwrella 3. This major update comes parallel to the ever more growing popularity and usage of UV tile workflow in Mari, Zbrush, Mudbox and Modo. To meet the expectaions of texturing artists, 3d-io has leveled up Unwrella with a set of functions for optimal and fast UV tile creation workflow. + New UV tile creation process Unwrella 3 offers 3D Artists instant unwrapping and optimal UV packing in self-customizable UV tile sets. Artists now can easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. + Compatibility with Autodesk 3ds Max 2015 and Autodesk Maya 2015 + New simplified web manageable licensing: Unwrella 3 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email...

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UV-Packer has arrived!

UV-Packer has arrived!

d-io has just released UV-Packer 2.0, with new features and improvements, as well as compatibility to Autodesk 3ds Max 2015. What is new in UV-Packer 2? Key features of the new version: – UV-Packer 2 offers 3D Artists instant and optimal UV packing in self-customizable UV tile sets. Artists can now easily control the number of UV tiles, automatically generate material IDs for each UV tile or unwrap the UV tiles according to material ID settings. This is especially useful for Mari, Mudbox or ZBrush workflow. – Compatibility with Autodesk 3ds Max 2015. – New simplified web manageable licensing: UV-Packer 2 comes out with the new online managed licensing system, allowing users to transfer licenses with one click to any other workstation. No more waiting time caused due to time-zones or email requests: you can activate or deactivate the license and move it as you wish. What is UV-Packer? UV-Packer represents the perfection of simplicity and performance for uv map packing: it is a single click solution for packing...

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